| | | | | | |
ABILITY NAME
|
ABILITY SCORE
|
ABILITY MODIFIER
|
TEMPORARY SCORE
|
TEMPORARY MODIFIER
| STR
| 17
| +3
|
|
| DEX
| 26
| +8
|
|
| CON
| 15
| +2
|
|
| INT
| 12
| +1
|
|
| WIS
| 12
| +1
|
|
| CHA
| 10
| +0
|
|
|
| |
TOTAL
|
HIT DIE TYPE
|
DAMAGE REDUCTION
| | |
MOVEMENT TYPES and RATES
| HP POINTS | 143 | 9d10 +1d4 +10d8 |
| | SPEED MOVE | 30 | | | | | | | | | | | | | | | | | | | | | | | | | | AC ARMOR | 31 | 23 | 23 | = | 10 | + | 8 | + | 0 | + | 8 | + | 0 | + | 0 | + | 5 | |
| | 15
| -2
| +8
|
| |
NORMAL
|
FLAT FOOTED
|
TOUCH AC
| |
BASE
| |
ARMOR BONUS
| |
SHIELD BONUS
| |
DEX BONUS
| |
SIZE BONUS
| |
NATURAL ARMOR
| |
MISC BONUS
|
MISS CHANCE
|
% SPELL FAILURE
|
ARMOR CHECK
|
MAX DEX
|
SPELL RESIST
|
|
|
TOTAL
| |
BASE SAVE
| |
ABILITY MODIFIER
| |
MAGIC MODIFIER
| |
MISC MODIFIER
| |
TEMPORARY MODIFIER
| |
CONDITIONAL MODIFIERS
| FORTITUDE CON | +15 | = | 13 | + | 2 | + | 0 | + | 0 | + | | + | | REFLEX DEX | +18 | = | 10 | + | 8 | + | 0 | + | 0 | + | | WILL WIS | +9 | = | 8 | + | 1 | + | 0 | + | 0 | + | |
| | | | | | INITIATIVE
MODIFIER
| | +8 | = | 8 | + | 0 | |
TOTAL
| |
DEX MOD
| |
MISC
|
| |
GRAPPLE ATTACK BONUS | +22 | = | 19 | + | 3
| + | 0
| + | 0
| + |
| MELEE ATTACK BONUS | +22/17/12/7 | = | 19 | + | 3
| + | 0
| + | 0
| + |
| RANGED ATTACK BONUS | +27/22/17/12 | = | 19
| + | 8
| + | 0
| + | 0
| + |
| |
TOTAL
| |
BASE ATTACK
| |
ABILITY MODIFIER
| |
SIZE MODIFIER
| |
MISC MODIFIER
| |
TEMP MODIFIER
|
| | | | | | Weapons (SIZE/DMG TYPE) | Attack Bonus | Damage | Critical | Lbs | | I2 | Longbow +5, Thundering (M/P) | | 1d8+7 | 19-20/x3 | 3 |
|
| | 0 – 99 ft | 100 – 199 ft | 200 – 299 ft | 300 – 399 ft | 400 – 499 ft | 34/29/24/19 | 32/27/22/17 | 30/25/20/15 | 28/23/18/13 | 26/21/16/11 | 500 – 599 ft | 600 – 699 ft | 700 – 799 ft | 800 – 899 ft | 900 – 999 ft | 24/19/14/9 | 22/17/12/7 | 20/15/10/5 | 18/13/8/3 | 16/11/6/1 |
|
|
| | I | Longsword +3, Keen (M/S) | 25/20/15/10 | 1d8+6 | 17-20/x2 | 4 |
|
| | I | Unarmed strike (M/B) | 22/17/12/7 | 1d3+3 | x2 | — |
|
| | I — Main hand (Primary) | w — Off hand (Secondary) | I2 — Two-handed |
|
|
| | | | | | | Armor (SIZE/WGT TYPE) | Armor Bonus | Max Dex | Armor Check | Spell Fail | Max Speed | Lbs | Celestial Armor (M/L) | +8 | +8 | -2 | 15% | 30 ft | 20 |
|
|
|
| | | | | | | | | | | SKILLS | MAX RANKS 23/11.5 |
|
NAME
(KEY ABILITY) | TOT |
| RNK |
| ABL |
| MSC | w
| Appraise (Int) | 1 | = |
| + | 1 | |
| w
| Balance (Dex)* | 6 | = |
| + | 8 | – | 2
| w
| Bluff (Cha) | 0 | = |
| + | 0 | |
| w
| Climb (Str)* | 10 | = | 9 | + | 3 | – | 2
| w
| Concentration (Con) | 4 | = | 2 | + | 2 | |
| w
| Control Shape (Wis) | 1 | = |
| + | 1 | |
| w
| Diplomacy (Cha) | 0 | = |
| + | 0 | |
| w
| Disguise (Cha) | 0 | = |
| + | 0 | |
| w
| Escape Artist (Dex)* | 6 | = |
| + | 8 | – | 2
| w
| Forgery (Int) | 1 | = |
| + | 1 | |
| w
| Gather Information (Cha) | 0 | = |
| + | 0 | |
|
| Handle Animal (Cha) | 1 | = | 1 | + | 0 | |
| w
| Heal (Wis) | 1 | = |
| + | 1 | |
| w
| Hide (Dex)* | 26 | = | 15 | + | 8 | + | 3
| w
| Intimidate (Cha) | 5 | = | 5 | + | 0 | |
| w
| Jump (Str)* | 11 | = | 10 | + | 3 | – | 2
| w
| Listen (Wis) | 7 | = | 4 | + | 1 | + | 2
| w
| Literacy () | 0 | = |
| + | 0 | |
| w
| Move Silently (Dex)* | 27 | = | 16 | + | 8 | + | 3
| w
| Perform–Act (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Comedy (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Dance (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Keyboard Instruments (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Oratory (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Percussion (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Sing (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–String Instruments (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Weapon Drill (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Wind Instruments (Cha) | 0 | = |
| + | 0 | |
| w
| Ride (Dex) | 13 | = | 5 | + | 8 | |
| w
| Search (Int) | 3 | = |
| + | 1 | + | 2
| w
| Sense Motive (Wis) | 1 | = |
| + | 1 | |
|
| Spellcraft (Int) | 2 | = | 1 | + | 1 | |
| w
| Spot (Wis) | 18 | = | 15 | + | 1 | + | 2
| w
| Survival (Wis) | 1 | = |
| + | 1 | |
| w
| Swim (Str)* | 5 | = | 6 | + | 3 | – | 4
| w
| Use Rope (Dex) | 8 | = |
| + | 8 | |
|
| | | w Can be used untrained
| * Armor Check penalty | ** -1 per 5 lbs gear |
|
|
|
| | | | | | | Feats | Armor Light | Armor Medium | Armor Heavy | Weapon Simple | Weapon Martial | Shield |
| Proficient | Proficient | Proficient | Proficient | Proficient | Proficient | Dodge — Receive a +1 dodge bonus to AC against attacks from one opponent. (PH93). | Greater Weapon Focus: Longbow — As Weapon Focus, +1 to all attack rolls with chosen weapon. This stacks with Weapon Focus. | Improved Critical: Longbow — Critical threat range doubled with selected weapon. (PH95). | Improved Precise Shot — Your ranged attacks can ignore the effects of cover or concealment. | Manyshot — You can fire multiple arrows simultaneously against a nearby target. | Mobility — +4 dodge versus attacks of opportunity within a threatened area. (PH98). | Point Blank Shot — You get a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet (PH84). | Precise Shot — You can use ranged weapons in melee without the standard -4 penalty. (PH98). | Rapid Shot — Take an extra attack with a ranged weapon with a -2 to both. (PH99). | Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH99). | Shot on the Run — You can move before and after a ranged attack. (PH100). | Tower Shield Proficiency — You are proficient with Tower Shields. | Weapon Focus: Longbow — You add +1 attack bonus with a chosen weapon. (PH102). | Weapon Specialization: Longbow — +2 damage bonus with a chosen weapon. (PH102). |
| | | Protective Items | Bonuses Provided | Lbs | Boots of Elvenkind | Circumstance +5
| 1 | These boots grant the wearer a +5 circumstance bonus to move silently checks (DMG250). | Cloak of Elvenkind | Competence +5
| 1 | This cloak grants a +5 competence bonus to Hide (DMG253). | Periapt of Wisdom +6 | Enhancement +6
| — | This item grants a +6 enhancement bonus to Wis (DMG263). | Ring of Protection +5 | Deflection +5
| — | The wearer receives a +5 deflection bonus to AC (DMG232). | Manual of Gainful Exercise +5 | | 5 | This manual grants a +5 inherent bonus to Str (DMG262). | Manual of Bodily Health +3 | | 5 | This manual grants a +3 inherent bonus to Con (DMG261). | Gloves of Dexterity +6 | Enhancement +6
| — | These gloves grant a +6 enhancement bonus to Dex (DMG257). |
|
|
Class Features | Fighter | Bonus Feat (5) – Proficiency: Armor, Heavy – Proficiency: Martial Weapons: All – Proficiency: Tower Shield | Wizard | Proficiency: Wizard Weapons – Scribe Scroll – Spellbooks – Spells – Summon Familiar | Arcane Archer | Arrow of death – Enchant Arrow +5 – Hail of arrows – Imbue arrow – Phase arrow – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Shields – Proficiency: Simple Weapons: All – Seeker arrow |
Special Qualities | +2 Saves vs. Enchantment Spells and Effects | Immunity: Sleep Effects (Ex) | Low-light Vision (Ex) |
Languages | Common, Elven, Sylvan |
| | Coins | New Coins Gained in Play | | 0 cp |
| | 0 sp | | | 354,585 gp | | | 0 pp | | | 354,585 gp | Total gp equivilent (approximate) |
Much Thanks To... | Barak of CMP for the original sheet code and design.
Rlphay for beta testing, bug reports, and the initial intelligent items section.
Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep
corrections, Companion fix for Natural Armor and Epic bonus.
Lestat for sections of the Spell Table.
|
|
|
| 0 LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Acid Splash
| V,S | 11
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Conjuration / You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)
|
| Arcane Mark
| V,S | 11
| No
| 1 Action
| 0 ft.
| Permanent
| None
|
| School of Universal / Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)
|
| Dancing Lights
| V,S | 11
| No
| 1 Action
| 100 ft.+10 ft./level
| 1 minute (D)
| None
|
| School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)
|
| Daze
| V,S,M | 11
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round
| Will Negates
|
| School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)
|
| Detect Magic
| V,S | 11
| No
| 1 Action
| 60 ft.
| Concentration, up to 1 minute/level (D)
| None
|
| School of Divination / Detects spells and magic items within 60 ft (PH219)
|
| Detect Poison
| V,S | 11
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)
|
| Disrupt Undead
| V,S | 11
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Necromancy / You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)
|
| Electric Jolt
| V,S | 11
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Evocation / Ranged touch attack deals 1d3 electricity damage.(MagFR91)
|
| Flare
| V | 11
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Fortitude Negates
|
| School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)
|
| Ghost Sound
| V,S,M | 11
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round/level (D)
| Will Disbelief (if interacted with)
|
| School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)
|
| Horizikaul`s Cough
| V,S | 11
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Will Partial
|
| School of Evocation / Target takes 1 point of sonic damage and is deafened 1 round.(MagFR101)
|
| Launch Bolt
| V,S | 11
| No
| 1 Action
| 100 ft.+10 ft./level
| Instantaneous
| None
|
| School of Transmutation / Launches a crossbow bolt up to medium range(MagFR105)
|
| Light
| V,M/DF | 11
| No
| 1 Action
| Touch
| 10 minutes/level (D)
| None
|
| School of Evocation / Object shines like a torch (PH248).
|
| Mage Hand
| V,S | 11
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Concentration
| None
|
| School of Transmutation / 5-pound telekinesis (PH249).
|
| Mending
| V,S | 11
| Harmless/Obj
| 1 Action
| 10 ft.
| Instantaneous
| Will Negates
|
| School of Transmutation / Makes minor repairs on an object (PH253).
|
| Message
| V,S,F | 11
| No
| 1 Action
| 100 ft.+10 ft./level
| 10 minutes/level
| None
|
| School of Transmutation / Whispered conversation at distance (PH253).
|
| Open/Close
| V,S,F | 11
| Object
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Will Negates
|
| School of Transmutation / Opens or closes small or light things (PH258).
|
| Prestidigitation
| V,S | 11
| No
| 1 Action
| 10 ft.
| 1 Hour
| Special; See text
|
| School of Universal / Performs minor tricks (PH264).
|
| Ray of Frost
| V,S | 11
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Evocation / Ray deals 1d3 cold damage (PH269).
|
| Read Magic
| V,S,F | 11
| -
| 1 Action
| Personal
| 10 minutes/level
|
|
| School of Divination / Read scrolls and spellbooks (PH269).
|
| Repair Minor Damage
| V,S | 11
| No
| 1 Action
| Touch
| Instantaneous
| None
|
| School of Transmutation / Repairs 1 point of damage to any construct. (CA120)
|
| Resistance
| V,S,M/DF | 11
| Harmless
| 1 Action
| Touch
| 1 minute
| Will Negates
|
| School of Abjuration / Subject gains +1 on saving throws (PH272).
|
| Silent Portal
| S | 11
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 hour/level
| Will Negates
|
| School of Illusion / Negates sound from door or window.(MagFR117)
|
| Touch of Fatigue
| V,S,M | 11
| Yes
| 1 Action
| Touch
| 1 round/level
| Fortitude Negates
|
| School of Necromancy / You channel negative energy through your touch, fatiguing your target (PH294)
|
| 1st LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Feather Fall
| V | 12
| Harmless
| 0 Action
| 25 ft.+5 ft./2 levels
| 1 round/level
| Will Negates
|
| School of Transmutation / The affected creatures or objects fall slowly, though faster than feathers typically do (PH229)
|
| Jump
| V,S,M | 12
| Yes
| 1 Action
| Touch
| 1 minute/level (D)
| Will Negates
|
| School of Transmutation / Subject gets up to +30 on Jump checks (PH246).
|
| Magic Missile
| V,S | 12
| Yes
| 1 Action
| 100 ft.+10 ft./level
| Instantaneous
| None
|
| School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).
|
| True Strike
| V,F | 12
| -
| 1 Action
| Personal
| Special; See Text
| None
|
| School of Divination / Adds +20 bonus to your next attack roll (PH296).
|